Echo of Soul is a game that has recieved a lot of hate and because of that I never really gave it a try. That was until only recently when I figured to give it a try (or rather because I was looking for a 'replacement MMORPG' for Lineage II ). By now I've played Echo of Soul for 7 days and I think I'm ready to give a verdict on the game's PvE side.
First off, Echo of Soul is developed my Nvius, which hold a lot of developerd from the original Lineage (not sure if it's I or II) team and it's published by Aeria games. And it's the publisher that I have problems with. One of my old accounts (from the time I played Shaya) has been banned and I did spend some money on the cash shop back then. With the first unban request they told me that accounts are automatically banned after a certain amount of time, and because my original account is banned again, I've made a new one and have decided not to spend a single penny on the game!
Then the game mechanics... There are a lot of 'Kill 10 rats' quests in the game, but most of the MMORPGs use these, so no problem there. An other kind of quest used a lot is one where you have to collect <X> numbers of items from the field, which is also used for the daily resource gathering quest. And while both quest types are pretty generic, I'm okay with it.
On the other side, there are some pretty deep mechanics in the game that I really dig. Just look at the end boss in the movie above. It's a real bad-ass monster and the first time it totally wiped the floor with me. Reason is that at that time I didn't realize that the flowers (including the Queen) boosted the boss' stats and thus made it harder for me to kill.
An other mechanic I really love are the jewels, though it might be a bit more perfected... There are 7 kind of jewels and you get them at level 1. To let them 'grow' in level, you need to have 2 of the same level and compound them. Up to +5 it's save and from there on you have a chance it'll fail. And of course, the stronger the jewel inlayed in the item, the better the stats are that it gives.
Last but not least something of note... Echo of Soul is only available for Europe/United States. The Korean publisher (Hangames) shut the game down because they're focussing on mobile platforms and the Chinese publisher shut the game down because they didn't want an anti-cheat protection and players left because of botting & cheating. With that in mind I hope that Nvius will keep on developing the game, even while 'Korean grinders' are not so popular. When looking at the servers we have (3 in total), all of them are (very) low populated, and I wonder how profitable this will be for both Aeria games and Nvius...
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