As I've written in my previous post, I've discovered rhythm games and by now I've taken a deep dive into it. Since the last post, Hatsune Miku: Project DIVA X has arrived and I've played it a lot, but I've also taken my sense of rhythm to the instrument games of Guitar Hero (Activision) and Rock Band (Harmonix), and I'll give you my take on these two IPs/publishers.
Let me start with the list of games that I have acquired by now.
Let me start with the hardware, or rather the controllers. I have 2 GH guitars (one from World Tour and the other from Band Hero), and one drums set from Band Hero. Sadly I don't have any RB controllers, but no worries there, they are exchangeble between the two publishers, except that the Mad Catz (Harmonix) guitars won't work on GH Aerosmith (according to a wikia I found - no clue why though).
Then the games. Harmonix has put a lot of effort to make all games downward compatible by allowing imports of the old songs into the new games. Sadly for me though, I started too late and I can't import RB 1 & 2 anymore because Harmonix' license for these songs have expired While the track packs can still be imported when using a new copy of them (or being lucky and find an old copy with an unused key in them - I'd rather not chance it ). These imports are also compatible from PS3 to PS4 (or XB360 to XB1 - XB1 users keep in mind that you DO need to buy a legacy adapter convertor though)
An other thing that shows a clear difference in approach of the games between GH and RB is a difficuulty meter. All of my GH games, except for Band Hero, don't show a difficulty level of the instrument played, while all RB games do have one. For starting playeds like me it's something that's really required, because some songs have such a high learning curve to play (read: lots of notes to shift to and from) that playing them on hard (which I perfer) is kinda hard. Also, in RB's practive mode you can also control the speed of the song from 70% up to 100% to learn certain hard parts, while in GH you can just practive the song af normal speed. This alone makes the RB series my favorite one . Also, The Beatles Rod Band is *THE* perfect game to learn how to play rhythm games in general, solely because back in the 60s they didn't do such extreme things with the guitars in general
As a metal head, I'd prefer the Guitar Hero (not DJ Hero or Band Hero or Live) series because they hold a lot of rock and metal songs, while RB has more songs for a wider audience (pop, R&B, rap/hip hop up to all sorts of metal). But I gotta say that there's a lot of songs in all of games that I've never heard of, both rock & metal as all other genres. And those songs are the most challenging ones actually. I just play them and see where the rhythm flows me.
Last but not least, online play. GH series are all very old already (except for Live), but their online play is still available, but that doesn't mean that you'll have a chance to play with (or against) anyone though. But when you have someone on your friendlist with the game game, you can make arrangements for it.
In general, I think both GH (except Live) and RB are very good games, though I lean more toward RB than GH. If you don't mind playing only career mode with a 'small' (around 65) set of songs and still own a PS3/XB360, then GH games are a good and cheap option. If you want more songs (over 500 with an ever expanding library) and optionally online play, then RB is the one for you.
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