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GambitHelper 2 - development update
13 November 2012
It's been over a week since I last wrote about my progress with GambitHelper 2. Reason being is that I've been rather busy in RL and have been playing Dungeons & Dragons online if I had some time to spend behind my PC...

But the last 2 days I've had some time to work on GambitHelper 2 again, and I have some good and some bad news...

Let me start with the good news. The new .TGA resource files are all done now. It's been a lot of work to make the new ones, and I'm glad it's done now. There is one problem though - players with good eyes might see some lines between the different gambits. That aside, the resource directory now holds 259 files and has increased a bit in size (702Kb now vs 483Kb before), I think I did a good job keeping the total size as low as possible...

The bad news on the other hand is that I now have to start scripting the new .TGA resource files into the actual plugin. As said before, I have some ideas on how to do it, but I'm not sure if it'll work out the way I want. More bad news is that I don't have overly much time right now, and am pretty tired lately, resulting in early bed-times... I do hope that I can make the time needed to get the scripting done this week.

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