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Somewhat forced social play
07 April 2014
Posted in Elder Scrolls
If memory serves me correctly, I have made a similar topic about this for Guild Wars 2. But then with the remark that you're playing in party without a party (thanks to the public quests). Elder Scrolls online also has a somewhat forced social play system, but does it the other way around...

Lets start with the most important thing: the guild. They (read: ArenaNet) said about Guild Wars 2 that the guild was the most important part of the game. Because without guild, going to the PvP area was useless. Zenimax kinda thinks the same way, and without guild it's no use to go to Cyrodiil (the PvP area). BULLOCKS!
In both games you can go to the PvP area without problem because there's always a group doing some sieging. This was true in GW2, and is true in ESO as well (despite my level 10, I have already played 'PvP'). In both cases though, the term PvP is somewhat overrated. Most of the times the 'siege' is a PvE thing where the attackers zerg the stronghold and only NPC defenders are there to be slain. But in ESO, a guild can obtain a stronghold (no clue how though ), giving some advantages...

One of the biggest advantages of a guild to have a stronghold (which will also bring me to WHY you should be in a guild in ESO), is that the guild can open it's guild stores to other guild, and you as guild member can shop with other guilds as well.
Though it doesn't sound like a big deal, it really is. You see, ESO doesn't have an auction house, but instead, the guild you're in has a guild store where (if the guild has 50+ members) you can sell your stuff to other players. Having a stronghold your guild store will take up the function of the regular auction house...

An other thing I have noticed is that after level 8, the game starts to become harder (unlike a lot of other MMORPGs out there). It's not the monsters that really become harder and get more hit points, but it's more the number of monsters appearing together. Much like in the single-player Elder Scrolls games, in ESO you can handle 2 perhaps 3 monsters, but that's about it. And in between you have to wait to heal (or pop potions), which takes time (hmm kinda reminds me of old-school Lineage II ). In quite a lot of areas you just don't have the time to wait a bit for healing, and playing in a (small) party will come in handy. Right now I have already played in one party of 3 because without party the quest would just be impossible (or very hard ) to complete.

There are also a couple of spots on the map where where an event will occur. Those are real tough (they are marked with a skull and 2 crossed bones with reason ) and you really need a party there (or play with others around you).

I think Zenimax tries to break the solo-minded play style of a lot of players and get the players to team up more than other developers do. I hope what I have seen so far will stay truth higher up in the game (levels) as well, and I might have found myself a new home to stay...

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