You might have noticed that I haven't posted for almost half a year already on this blog, or rather the old blog. Yes, I have moved the original Pages from Sages blog to a subdomain and started completely anew. What changed and why this (not so?) sudden change..?
For starters, the reason I started blogging was in my Lineage II playing time and later on other MMOs I played. But after a couple of years of playing online games, I kinda got burned out by a lot! I switched to PlayStation 4 playing (which I'm still doing on a daily basis), and bought Elite Dangrous for the P4 when it became available. Elite Dangerous went for me the way of playing MMOs, which for short, I kinda got burned out and lost interest. Though I gotta say that I did play it quite a lot it's first half year (about 1 month of total playtime).
Secondly, and I think I've mentioned that a couple of times on my old blog, Pages from Sages was not intended as a blogging site, but as a d100 based RPG system I wanted to develop. I started that development quite a while ago (around the turn of the millennium) with great things in mind, but at the time (long before ebooks and how we know the web as distribution and marketing system now). Needless to say, this idea kinda died as well and I had the domain already registered.
And now to the MMORPG announcement....
Half 2015 I wanted to code the d20 RPG system (which is basically Dungeons & Dragons 3.x). Sadly, when reading through the whole legal thing, it appeared that using the d20 RPG system I cannot create a character and (more importantly) I can not make a computer game from it. That was quite a bummer but I kept searching and found the System Reference Document 3.5. This SRD3.5 is published under the Open Gaming License (much like the GNU license) and I can do whatever I want with the SRD3.5, as long as I include the OGL document with it - NOW WE'RE TALKING!
Sadly though, bad stuff happened and the d20 project changed from Fantasy to Modern (a lot less work) and early this year back to Fantasy again.
There you have it, all ingredients to make a MMORPG. Now all we need is the time to work on the code, build the world and get 'adventures' going. Not to mention, a general idea on how and what with the MMORPG in general.
Last but not least, I'm aiming to have a prototype available by the end of the year. With the knowledge/skills I have now I can have the server and client completely running, but environment (buildings etc) and characters might lack a bit. Also worth to note that our MMORPG will be totally Free2Play without any Pay2Win elements (there will be a cash shop though for cosmetics and XP-boost potions).
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